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Lies of P solved my issue with Dark Souls’ ‘fake’ difficulty


Dark Souls Remastered didn’t sit right with me when I played it for the first time last year. Don’t get me wrong, I thoroughly enjoyed the experience, but what struck me most was how easy it was, although perhaps not in the traditional sense. Now, having completed Lies of P, I’m confident in saying that Neowiz’s Pinocchio-themed soulslike (a subgenre of very challenging action role-playing games) is an excellent example of what a difficult game should be. 

Let’s rewind. I’ve already gone into great detail regarding my thoughts about Dark Souls’ deceptively low difficulty level, but the TLDR is that I don’t believe making certain elements of a game frustrating should be considered the same as making a game hard. Having a lengthy run back to a boss arena and enemies that can pop out of nowhere and attack before you can react makes a game challenging to persevere with, sure, but not because it requires skill to overcome – it just needs patience. 



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