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Indiana Jones and the Great Circle preview: shaping up to be a heck of a whip-cracking, gun-toting, puzzle-solving adventure


Having attended an exclusive digital preview of the game, it looks like Indiana Jones and the Great Circle is shaping up to be a globetrotting, Nazi-bashing, archaeology-fuelled, mystery-solving adventure that’s more than worthy of Harrison Ford’s Fedora-donned hero.

From cracking the iconic whip and donning disguises to satisfyingly punching Nazis in the face in close-quarters combat and filling out an archaeologist’s dream of a journal, I got a clear insight into the type of adventure developer MachineGames is creating. In short, I can’t wait to step into Indiana Jones’ footsteps for real when the game releases.

Adventure over action

(Image credit: MachineGames/Bethesda)

With many similar games adopting the ‘action-adventure’ genre mantra, MachineGames is emphasizing the latter for The Great Circle. Talking attendees through a host of elements across the sliver of exclusive gameplay I saw, game director Jerk Gustaffson and creative director Axel Torvenius emphasize that there was always a focus on making the game feel as much like an Indiana Jones adventure as possible first and foremost, with the action elements coming second.



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