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I’m Begging Final Fantasy 14 Players To Just Read The Dialogue In Dawntrail


According to some players, Final Fantasy 14’s new Dawntrail expansion has a story problem. It’s boring, plot points aren’t explained properly, and it is by and large unimportant, or so go the criticisms. Of course, what those complaints don’t tell you is that a lot of the people behind them are also skipping through large swaths of the story. It’s not a new problem to Final Fantasy 14, but it is one that Dawntrail is bringing back to the forefront. Some Final Fantasy 14 players have a problem of their own, and it’s a lack of willingness to engage with the game’s methodical storytelling in its entirety.

The discourse over how Dawntrail, and Final Fantasy 14 at large, tells its story heated back up thanks to a post on X from a user complaining about story-critical information being put in non-voiced cutscenes during the latest expansion. For non-Warriors of Light, FF14 tells its story in three main ways. The first is voiced cutscenes, which are typically climactic story moments brought to life by the game’s wonderful cast. Second are non-voiced cutscenes, which use text bubbles at the bottom of the screen for dialogue between characters. Finally, the most low-stakes dialogue and story details are typically communicated outside of cutscenes through text bubbles when picking up quests. As demonstrated by the initial social media post, many players have created a hierarchy in their heads of how story-critical each type of cutscene is to determine if they can skip it or not.



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