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007: First Light developer IO Interactive’s Chief Technology Officer says the team is ‘working with NVIDIA right now’ to unlock the full power of the tech available injected into its Glacier engine


After years of anticipation, developer IO Interactive has officially shed more, well, light on its upcoming James Bond adventure, 007 First Light, marking their bold entry into the James Bond universe. The game is not only IOI’s first major release since 2021’s Hitman 3 – later rebranded as Hitman: World of Assassination – but also their first title built exclusively for current-gen consoles. Powering the experience is IO’s in-house Glacier engine, a proprietary tech platform that has evolved significantly since its debut with Hitman: Codename 47 back in 2000.

In a conversation with IOI’s Chief Technology Officer, Ulas Karademir, the studio’s ambitions for 007 First Light became clear. “Our engine is quite modular… It’s not like Unity or Unreal,” Karademir explained. “It’s very easy for us to add new stuff… so we have a huge separation between the networked engine, the engine editor, and the resource server. That makes it easier to innovate without tearing the whole thing apart.”

Modular design, maximum flexibility

(Image credit: IO Interactive)

That modularity isn’t just an internal talking point – it’s the reason IOI can maintain one engine across vastly different game types and platforms. With Glacier, IOI doesn’t need to rework the engine for each new release. Instead, they enhance it through a continuous integration and delivery (CI/CD) system. “Every single day, the engine gets updated many, many times with new features,” said Karademir.



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